Post Mortem
Titan Tactics » Devlog
Who knew making games was hard?! Nobody told us.
The game's released just in time for the deadline, but some features had to be scrapped and there are some rough edges. We learned a ton making our first 3D game project, new workflows with Blender and Godot. For instance: Unlike what the official Godot documentation says, using Collada (DAE) work just fine and is the simplest workflow exporting into Godot for lowpoly textured objects. We will probably keep updating this project, at a more relaxed pace. For now, a well deserved rest though!
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Titan Tactics
Tactics game inspired by the 1st generation of 3D consoles!
Status | In development |
Authors | Team Potato, simster, Federico Calchera, tiagocoelho, Armen138, Ondjon, TheZakMan, cassioamara |
Genre | Strategy, Role Playing |
Tags | 32-bitjam, Low-poly, Open Source, Pixel Art, ps1, Retro, Strategy RPG, Tactical RPG |
Languages | English |
More posts
- Planning Ahead64 days ago
Comments
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TRUE, and I am a patient gamer so take you time guys
I want more
There will be more! :D