Post Mortem

Who knew making games was hard?! Nobody told us.

The game's released just in time for the deadline, but some features had to be scrapped and there are some rough edges. We learned a ton making our first 3D game project, new workflows with Blender and Godot. For instance: Unlike what the official Godot documentation says, using Collada (DAE) work just fine and is the simplest workflow exporting into Godot for lowpoly textured objects. We will probably keep updating this project, at a more relaxed pace. For now, a well deserved rest though!

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TRUE, and I am a patient gamer so take you time guys 

I want more

There will be more! :D