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I regret not reading the comments before playing! I also ran into the well bug: after defeating the enemy side, if you can't move your units to the well, the game softlocks. Shame I probably won't see the ending.

Still, this a lot of fun and has some really solid QoL for a game jam game!

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Incredible game, I really liked the pixel art and the gameplay. Reminds me of my childhood playing Game Boy in my tree house.

This is really cool! But I got stuck on the 2nd map in the caves, I cleared all the enemies and they said "lets get healing water from the well", but the mission didn't end. I could move my troops as far as I wanted, but after I END'd them all, it went to the enemy turn and now I can't do anything at all. Also, before this, Rolf and one of my mages got an exp overflow where their bar pushed off their menu pop-up, but they didn't level up.

As for general critique, I think I'd rather start each turn with the "which character do you want to move?" open, instead of auto-selected on somebody. And I find damage to be inconsistent, I have 9 atk and hit into an enemy with 4 def, but I don't do 5 damage. It's not clear what the multiplier is for "strong against", either. And in general, the damage is often dealt before the animation plays, or the camera zooms to another battle during the enemy's turn so I miss the bars moving, and in general it feels like I have little control over how much damage I deal or take. Sometimes counter-attacks happen, I think? I just know that I'll lose 20 hp in a single battle for no clear reason, one Swordsman against another.

Another glitch - when moving between enemies of the same type on adjacent squares, it displays the same Name for both.

Anyway, this is a cool little game, though I can tell how much of a challenge UX-wise it is to develop a TRPG without using a cursor. If not for the bug locking me from completing the map, I would've finished it for sure. Love the portraits, and the music is p nice, too! Great work for a game jam!!!

Hi! Thanks for playing our game! The Well level dialogue gives you a hint as to what to do next: You move one of your characters towards the well, and inspect it to finish the level. We should probably have made this clearer with a bouncing arrow or something. Thanks for all the feedback, we’re planning to build a new game based on the concepts and lessons learned from this one, and this kind of feedback will definitely come in handy :)

ah, I wondered if it was something like that... I tried getting close to the side of the well, but couldn't see any "inspect" option,  and then once I ended my turn I couldn't seem to do anything. I'll look forward to your next project!