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It's an interesting concept, but I feel like it is hampered by the inability to zoom out and see the entire map.

TEAM POTATO YESSSSSSSS BEST NAME EVERR (I like potatoes)

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I may be dumb but it seems my bowman just can't attack.

Either I move out of foe melee range, or my foe is next to me.

In both cases, my bowman can't shoot.

I noticed that enemy bowmen can shoot after moving, from greater distances as well as when next to my swordman.

How do i start the game? I am on computer.

Nvm i found out

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Bug report- using chrome os, Game fully functional, except for when i lost my first soldier, the game softlocked, with animations still running, but no activity from any keyboard imput.

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Hey, this is tagged as open source, where can I find the source code/project?

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Hi! The source code repository is here: https://gitlab.com/team-potato/tiny_tactics

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Hi, is the source available?

Yes, source code is here: https://gitlab.com/team-potato/tiny_tactics

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Hello!

Tiny Tactics is tagged as being Open Source, so I was hoping I could get ahold of the Godot project for it, so I can deconstruct it and learn. Is it posted somewhere?

Sorry to bother you, and either way: This is really neat.

Hi! The source code repository is here: https://gitlab.com/team-potato/tiny_tactics

Note that this was a jam game, so it may not be the finest example of “how to build a game with godot”

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Was this game made on godot ?? it feels like it was 

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yeah it was :D good on ya for noticing ;)

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This game is amazing! Definitely captures the old-school tactical RPG vibes! Great job guys! :)

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Thank you so much!!

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Really captures some of the vibe of the GBA Fire Emblem games! Small and fun